Bring the family and join us on Saturday, September 8, from 4:00pm to 8:00pm, for FBC Kids Game Night! The gym will be transformed into nearly 20 table & board game spaces – grab a friend, pick a game, snag a table, and play away.
The event will be “open house” style – so come whenever you want! However, we will be ordering pizza about an hour into the event, so if you plan to come hungry – make sure you arrive before 5pm!
Also be sure to visit & share our Game Night Facebook Event Page to help spread the word to your friends, neighbors, family – the more, the merrier!
We will have quite a variety of games for ALL ages – feel free to scroll through the games below to brush up on some classic, familiar games or to get a sneak peek at some that you’ve maybe never played before!
ANIMALS ON BOARD
Each player has his own ark and wants to take as many animals on board as he can. Unfortunately, some guy called Noah claims all animal pairs for himself and has obtained an anti-pairing law. Therefore, any animal that a player has exactly twice on board at the end of the game must be discarded. However, you can circumvent the law if you manageto gather three, four or even five animals of a species. These are considered a herd andare not only permitted, but are even more valuable. It could be so easy if it wasn’t for one small issue: to form a herd, there usually is no way around getting a pair first… When the arks depart, will you win the game by having the most valuable single animals and herds on board?
Animals on Board is played over several rounds. The game ends at the end of the round in which at least one player has fully loaded his ark (owning 10 or more animal tiles).
Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc. To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player’s card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on his card before he can do the same for yours. If you blurt out a correct answer first, you win his card and the drawing continues.
Sounds simple, right?Wrong! Sure, under normal circumstances, it’s easy to give an example of a frozen food or a dog breed, but you’ll find that your brain works a little differently under pressure!
Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.
The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. One of the most unique features of the game is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.
For generations, boys and girls have enjoyed Candy Land as one of their first board games! The game is color-themed and there is no reading involved, which makes it a good game for young children.
You play the game by moving the gingerbread playing pieces on the gameboard spaces that match the colors and pictures of the drawn cards. The object is to be the first player to reach the candy castle. If you are the first person to reach the last purple space, or move beyond the last purple space, you reach candy castle and have won the game!
Quick, rattle off as many clues until somebody on your team yells the word or phrase you want to hear. Get as physical as you want. Gesture. Say anything you want. Just keep talking. And keep passing. ‘Cause if the buzzer goes off while you’re holding the disk, the other guys get the point in CATCH PHRASE… the fast-passing, fast-talking game.
CHUTES & LADDERS
This delightful game is simple and easy to play, even for children who can’t yet read! Fun pictures help kids understand the rewards of doing good deeds as they climb up the ladders, and the consequences of naughty ones as they slide down the chutes.
Each player takes turns spinning the spinner and moving the number of spaces displayed. Any time a pawn lands on a picture at the bottom of a ladder, that pawn gets to climb to the picture at the top of that ladder. Any time a pawn lands on a picture at the top of a chute, that pawn must slide down to the picture at the bottom of that chute. The first player to reach the “Winner” square (square #100) wins!
The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player’s hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding, they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.
The quick question game of “What am I?”
Am I a chicken? How about a bicycle? In this goofy game you never know what you are until you start asking questions! Strap a card to your head, then begin playing by asking the other players “yes” or “no” questions until you’re able to figure out the card that’s on your head. Everyone knows except you!
The first person to guess their card is the winner!
HUNGRY HUNGRY HIPPOS
This children’s game is as much of a toy as it is a game. Each player has a plastic hippo that is arranged around a plastic arena. When you push the tail it will reach its head onto the playing field – perhaps trapping one or more marbles to be pulled back to a private player marble gutter, perhaps just sending marbles bouncing around the playing field.
Some marbles are released onto the playing area; players attempt to get their hippos to eat as many marbles as possible.
A children’s game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold.
Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed!
The classic tower building game! Jenga is played with 54 wooden blocks, which are stacked in a tower formation. There are therefore 18 stories to the Jenga tower.
Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.
The game ends when the tower falls in any significant way – in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser (or “non-winner”, if you’re sensitive) is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser!
This classic game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.
The intent of the game is to have the most assets at the end of the game, which are earned primarily by working and earning tokens with dollar amounts on them.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another – but don’t move too quickly! The winner is not the player who reached the end of the board first, but rather the player with the most assets once everyone has completed the board.
Join Rich Uncle Pennybags and his nieces and nephews for a thrill-filled day at the Amusements along the Boardwalk – the Roller Coaster, the Magic Show, the Water Slide, the Video Arcade and more.
Of course the kids want to get into the act, so they set up Ticket Booths on the Amusements and collect fees from other players who land on them! Set up a Ticket Booth on two Amusements of the same color, and you can collect double the fee! Draw a Chance card and you may take a ride on a Miniature Railroad, win a free Ticket Booth…or pay $3 to visit the Rest Room!
With all this money changing hands, sooner or later one of the players runs out – and the player with the most cash on hand wins…
Mysterium is a cooperative mystery solving game, in which everyone wins or loses together. All players share the same goal of uncovering the truth behind the death of the ghost that haunts the manor, thereby putting his soul to rest!
Mysterium is an asymmetric card game in which players take on one of two different roles but share a common purpose. Players play differently according to their role. At the beginning of each game, players must choose which role they will play – either a ghost or a psychic. To learn more, you must be brave enough to enter the winding twists and turns of …Mysterium.
This fun-filled and classic game, published in 1988 by Milton Bradley, is a great game for any group to play.
In the game each player fills out a category list with answers that begin with the same letter – which is determined by the roll of the letter dice. If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.
SHERIFF OF NOTTINGHAM
In this game, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!
Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
This classic is a “slide pursuit” game! By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents’ pieces off the track and back to their Start position.
Slides are located at various places around the game board. When a player’s piece lands at the beginning of one of these slides not of its own color, it automatically advances to the end, removing any opponent’s piece on the slide and sending it back to Start.
The first player to successfully move all 4 of their pieces from Start to Home is the winner!
In the super-fast sushi card game, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by.
Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you’ve eaten it all, finish your meal with all the pudding you’ve got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!